
Narathzul, Zelera, and you can walk freely in what seems to be Arcadia, but Narathzul's enemies are locked in a stone dungeon built in a creepy forest.
The souls of all the wielders and victims of the Soul Flayer end trapped in the sword. Narathzul Arantheal have been locked several centuries beneath a tower, until you free him during the main quest. All Your Base Are Belong to Us: Chapter 1 ends with the player character captured after witnessing Barateon's army invading the Arcane Sanctum. Absurdly Spacious Sewer: Under Erothin and Ostian. Abusive Parents: When young, Kim would be beaten by his/her father if s/he couldn't remember the details of the gods properly. They are just very powerful mages immune to time. A God Am I: The light-born claim to be the gods. All Rumors Are True: At least one of the Aeterna dungeons contains evidence that at least these Aeterna DO eat humans like is suggested by every non-important NPC. From the evidence aboard, it also appears to be the residence of someone else.
When the player character shows up at the station, however, they reschedule in order to take you to their king as soon as possible.
Afterlife Express: A literal example: the Star People run a quite physical underground train that normally brings the souls of dead people to the underworld. It has won the Best Singleplayer Mod award for 2010. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons note while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator and spread sheet generated loot. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The standard Oblivion mechanics were revamped playing more like a combination of Morrowind and Gothic than its base game ( Stat Grinding is possible, but skills are mainly raised through experience points that are spent at trainers ala Gothic.
The colossal four-year project by SureAI (Also creators of two more total conversions for Morrowind, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. Nehrim: At Fates Edge is a total conversion mod for Oblivion.